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Direktori : /home/bitrix/www/bitrix/js/mobileapp/cordova_plugins/org.apache.cordova.vibration/www/ |
Current File : /home/bitrix/www/bitrix/js/mobileapp/cordova_plugins/org.apache.cordova.vibration/www/vibration.js |
cordova.define("org.apache.cordova.vibration.notification", function(require, exports, module) { /* * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * */ var exec = require('cordova/exec'); /** * Provides access to the vibration mechanism on the device. */ module.exports = { /** * Vibrates the device for a given amount of time or for a given pattern or immediately cancels any ongoing vibrations (depending on the parameter). * * @param {Integer} param The number of milliseconds to vibrate (if 0, cancels vibration) * * * @param {Array of Integer} param Pattern with which to vibrate the device. * Pass in an array of integers that * are the durations for which to * turn on or off the vibrator in * milliseconds. The FIRST value * indicates the * number of milliseconds for which * to keep the vibrator ON before * turning it off. The NEXT value indicates the * number of milliseconds for which * to keep the vibrator OFF before * turning it on. Subsequent values * alternate between durations in * milliseconds to turn the vibrator * off or to turn the vibrator on. * (if empty, cancels vibration) */ vibrate: function(param) { /* Aligning with w3c spec */ //vibrate if ((typeof param == 'number') && param != 0) exec(null, null, "Vibration", "vibrate", [param]); //vibrate with array ( i.e. vibrate([3000]) ) else if ((typeof param == 'object') && param.length == 1) { //cancel if vibrate([0]) if (param[0] == 0) exec(null, null, "Vibration", "cancelVibration", []); //else vibrate else exec(null, null, "Vibration", "vibrate", [param[0]]); } //vibrate with a pattern else if ((typeof param == 'object') && param.length > 1) { var repeat = -1; //no repeat exec(null, null, "Vibration", "vibrateWithPattern", [param, repeat]); } //cancel vibration (param = 0 or []) else exec(null, null, "Vibration", "cancelVibration", []); }, /** * Vibrates the device with a given pattern. * * @param {Array of Integer} pattern Pattern with which to vibrate the device. * Pass in an array of integers that * are the durations for which to * turn on or off the vibrator in * milliseconds. The first value * indicates the number of milliseconds * to wait before turning the vibrator * on. The next value indicates the * number of milliseconds for which * to keep the vibrator on before * turning it off. Subsequent values * alternate between durations in * milliseconds to turn the vibrator * off or to turn the vibrator on. * * @param {Integer} repeat Optional index into the pattern array at which * to start repeating (will repeat until canceled), * or -1 for no repetition (default). */ vibrateWithPattern: function(pattern, repeat) { repeat = (typeof repeat !== "undefined") ? repeat : -1; pattern.unshift(0); //add a 0 at beginning for backwards compatibility from w3c spec exec(null, null, "Vibration", "vibrateWithPattern", [pattern, repeat]); }, /** * Immediately cancels any currently running vibration. */ cancelVibration: function() { exec(null, null, "Vibration", "cancelVibration", []); }, }; });